It means you don't get to watch the cool fighting animations: you're watching a bunch of buttons. Rises flags up a counter opportunity by putting an extra button on the screen. It has counters, but they're poorly presented.Īrkham used clever visual and audio cues to alert you to incoming attacks. You basically just bash on the same button until you win. The one-on-fights are even less sophisticated. On mobile, he pretty much just uses batarangs, his grapnel, or a handy dive bomb attack to rid the area of nuisance goons. The Dark Knight can't dangle from rooftops, sneak about under grates, set up explosive traps, or snatch bad guys while perching on gargoyles. It certainly captures the essence of Batman, but you don't have as many tactical options as in the Arkham games. Dark Knight Rises encourages you to take out snipers, shut down security cameras, and erase gun-toting baddies before entering a brawl. When you take a mission from the Gotham city overworld, it's never very smart to head straight into a fist fight without checking the surroundings first. But The Dark Knight never escapes the shadow of its influences. Arkham Asylum is probably the best Batman game ever made. ![]() That's no bad place to source ideas, of course. You don't need to look very closely to realise that the team was heavily inspired by Rocksteady's Arkham games. You won't be surprised to learn that Gameloft has borrowed some ideas from another Batman game for its Dark Knight Rises tie-in.
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